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21. MAKE ISK A REAL CURRENCY! - in Player Features and Ideas Discussion [original thread]
pmsl. Seriously, pmfsl. Mate, while I adore your creativity, the thing is that right now there ARE people living off ISK. They're called ISK farmers and they have a status somewhat similar to sewer rats. Basically, they create chars that can mine...
- by Tim Idaho - at 2008.10.04 02:39:00
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22. Skills Training Queue - in Player Features and Ideas Discussion [original thread]
Dude, I think you've got the wrong end of the stick. Especially when starting out, skills training without a skill queue sucks. You have to spend a LOT of time managing your skills just to get one that trains overnight. For those of us who log in...
- by Tim Idaho - at 2008.10.04 01:02:00
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23. Skills Training Queue - in Player Features and Ideas Discussion [original thread]
My 2cents... Telling people not to post a thread because one already exists is pointless. We're not all going to go through and read everything that's come before, that's almost as pointless. Here's the deal - the more threads that get started t...
- by Tim Idaho - at 2008.10.04 00:24:00
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24. Please Allow Us to Disable Screen Shake Effects - in Player Features and Ideas Discussion [original thread]
/signed.
- by Tim Idaho - at 2008.10.02 21:39:00
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25. Feature Request: Better Hanger Management - in Test Server Feedback [original thread]
Agreed on tabs, I think that sounds great. Gets my vote.
- by Tim Idaho - at 2008.10.02 21:36:00
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26. Target Saturation - in Player Features and Ideas Discussion [original thread]
Hi Guys. I'm not sure if this is a valid concern or not, but is it possible by implementing target stacking penalties that you could theoretically create an invulnerable tank? It just seems to me that a stacking penalty is creating a (theoretica...
- by Tim Idaho - at 2008.10.01 21:13:00
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27. Logging in and dying, AFKing - in Player Features and Ideas Discussion [original thread]
Just out of interest, what DO mining directors do with their time? It sounds to me like your main purpose in Eve life is to be in the belt while your minions carry out their mining. On the upside, you must get a tonne of housework or assignments ...
- by Tim Idaho - at 2008.10.01 13:59:00
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28. stop macro miners - in Player Features and Ideas Discussion [original thread]
Hey Total. Only problem with that is some people get into the game to be miners, others to be ratters, others to be mission runners, others to be whatever else there is in the game. Putting bag limits on players based on their experience or long...
- by Tim Idaho - at 2008.10.01 13:45:00
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29. New Solution for that old chestnut - Skill Queues - in Player Features and Ideas Discussion [original thread]
Ahh... No. I haven't read the other topics, but then I didn't for good reason. Just not that interested. :) Seriously though, if it's been done to death, then I don't see why CCP haven't done anything. I mean they're leaving themselves a gap wher...
- by Tim Idaho - at 2008.10.01 13:31:00
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30. stop macro miners - in Player Features and Ideas Discussion [original thread]
Hey Evil. While I like your thinking, it's not going to happen for several reasons. Mining is already boring, and if you nerf it with a system similar to those copy protection questions from games back in the days of yore, people just won't DO it...
- by Tim Idaho - at 2008.10.01 13:20:00
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31. New Solution for that old chestnut - Skill Queues - in Player Features and Ideas Discussion [original thread]
Hello All. Yes, I'm going to say it again. Eve needs SOME form of skill queue. I know I'm going to get shouted down on this one, but hear me out. For Noobs, the need is obvious. Most of them have to work hard through the day to get to a point wh...
- by Tim Idaho - at 2008.10.01 12:42:00
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32. Player made ships - in Player Features and Ideas Discussion [original thread]
One solution to the market issue would of course be to make customised ships unable to be sold. You have to personally research them and build them or perhaps sell them to known people using contract system, but not auction, etc. RL synopsis is t...
- by Tim Idaho - at 2008.10.01 12:25:00
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33. Making salvaging a good profession and drastically changing EVE - in Player Features and Ideas Discussion [original thread]
Generally I like the idea of being able to reuse the items one salvages, but personally I'm of the view that it would be a case of crawling before one walks going straight to Uglies. My view is that a simpler approach could be taken in the interi...
- by Tim Idaho - at 2007.11.01 01:02:00
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34. Follow Command or Warp Tow - in Player Features and Ideas Discussion [original thread]
Edited by: Tim Idaho on 30/10/2007 11:39:21 Hi Guys. No, I'm down with all that. I understand what you're saying but I simply think this is something I should be able to do myself. Us Aussies have been tying bits of rope between cars and tow...
- by Tim Idaho - at 2007.10.30 11:36:00
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35. Follow Command or Warp Tow - in Player Features and Ideas Discussion [original thread]
Hello All. Well, I've been in the game two days now. I have to say I like it so far, even more than I thought I would. I've now ready the auto-WTZ thread and I understand the reasons behind what (as a newcomer) I thought was an obvious oversight ...
- by Tim Idaho - at 2007.10.29 12:47:00
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36. Feature Request - Towing or Follow - in Test Server Feedback [original thread]
Hello All. I don't know if this is the right place to post or if it's been mentioned before, but I can see a real use for the ability to two a single ship behind yours to get between stations. If you could tow your ships, you could move HQ withou...
- by Tim Idaho - at 2007.10.29 12:06:00
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